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Privacy Policy

Short version: we collect anonymous GPU stats. Nothing personal. That's it.

What we collect

When you click “Run All Benchmarks,” we save:

GPU adapter name, vendor, and architecture
WebGPU device limits (buffer size, workgroup size)
Benchmark throughput results (gen/s, timing stats)
Browser and OS (from user agent)

What we do NOT collect

Names, emails, or any personal identifiers
IP addresses (not logged)
Cookies or tracking pixels
Location data
Browsing history or data from other tabs

How we use the data

Collected data builds an aggregate picture of WebGPU compute performance across real-world hardware. We may publish aggregate statistics (e.g. “median throughput on M2 Macs is X gen/s”) in research papers or public reports. Individual benchmark submissions are never published or shared.

All computation is local

The benchmark shaders run entirely on your GPU inside your browser. No computation is offloaded to our servers. Only the final results (throughput numbers and hardware info) are transmitted after the benchmarks complete.

Data retention

Benchmark results are stored indefinitely as anonymous records. Because no personal information is attached, individual records cannot be identified or deleted.

Last updated: March 2026

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